diff .cms/lib/codemirror/mode/apl/index.html @ 0:78edf6b517a0 draft

24.10
author Coffee CMS <info@coffee-cms.ru>
date Fri, 11 Oct 2024 22:40:23 +0000
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+++ b/.cms/lib/codemirror/mode/apl/index.html	Fri Oct 11 22:40:23 2024 +0000
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+<!doctype html>
+
+<title>CodeMirror: APL mode</title>
+<meta charset="utf-8"/>
+<link rel=stylesheet href="../../doc/docs.css">
+
+<link rel="stylesheet" href="../../lib/codemirror.css">
+<script src="../../lib/codemirror.js"></script>
+<script src="../../addon/edit/matchbrackets.js"></script>
+<script src="./apl.js"></script>
+<style>
+	.CodeMirror { border: 2px inset #dee; }
+    </style>
+<div id=nav>
+  <a href="https://codemirror.net/5"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png" alt=""></a>
+
+  <ul>
+    <li><a href="../../index.html">Home</a>
+    <li><a href="../../doc/manual.html">Manual</a>
+    <li><a href="https://github.com/codemirror/codemirror5">Code</a>
+  </ul>
+  <ul>
+    <li><a href="../index.html">Language modes</a>
+    <li><a class=active href="#">APL</a>
+  </ul>
+</div>
+
+<article>
+<h2>APL mode</h2>
+<form><textarea id="code" name="code">
+⍝ Conway's game of life
+
+⍝ This example was inspired by the impressive demo at
+⍝ http://www.youtube.com/watch?v=a9xAKttWgP4
+
+⍝ Create a matrix:
+⍝     0 1 1
+⍝     1 1 0
+⍝     0 1 0
+creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7   ⍝ Original creature from demo
+creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8   ⍝ Glider
+
+⍝ Place the creature on a larger board, near the centre
+board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature
+
+⍝ A function to move from one generation to the next
+life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵}
+
+⍝ Compute n-th generation and format it as a
+⍝ character matrix
+gen ← {' #'[(life ⍣ ⍵) board]}
+
+⍝ Show first three generations
+(gen 1) (gen 2) (gen 3)
+</textarea></form>
+
+    <script>
+      var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
+        lineNumbers: true,
+        matchBrackets: true,
+        mode: "text/apl"
+      });
+    </script>
+
+    <p>Simple mode that tries to handle APL as well as it can.</p>
+    <p>It attempts to label functions/operators based upon
+    monadic/dyadic usage (but this is far from fully fleshed out).
+    This means there are meaningful classnames so hover states can
+    have popups etc.</p>
+
+    <p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>
+  </article>