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1 <!doctype html>
2
3 <title>CodeMirror: Internals</title>
4 <meta charset="utf-8"/>
5 <link rel=stylesheet href="docs.css">
6 <style>dl dl {margin: 0;} .update {color: #d40 !important}</style>
7 <script src="activebookmark.js"></script>
8
9 <div id=nav>
10 <a href="https://codemirror.net/5"><h1>CodeMirror</h1><img id=logo src="logo.png"></a>
11
12 <ul>
13 <li><a href="../index.html">Home</a>
14 <li><a href="manual.html">Manual</a>
15 <li><a href="https://github.com/codemirror/codemirror5">Code</a>
16 </ul>
17 <ul>
18 <li><a href="#top">Introduction</a></li>
19 <li><a href="#approach">General Approach</a></li>
20 <li><a href="#input">Input</a></li>
21 <li><a href="#selection">Selection</a></li>
22 <li><a href="#update">Intelligent Updating</a></li>
23 <li><a href="#parse">Parsing</a></li>
24 <li><a href="#summary">What Gives?</a></li>
25 <li><a href="#btree">Content Representation</a></li>
26 <li><a href="#keymap">Key Maps</a></li>
27 </ul>
28 </div>
29
30 <article>
31
32 <h2 id=top>(Re-) Implementing A Syntax-Highlighting Editor in JavaScript</h2>
33
34 <p style="font-size: 85%" id="intro">
35 <strong>Topic:</strong> JavaScript, code editor implementation<br>
36 <strong>Author:</strong> Marijn Haverbeke<br>
37 <strong>Date:</strong> March 2nd 2011 (updated November 13th 2011)
38 </p>
39
40 <p style="padding: 0 3em 0 2em"><strong>Caution</strong>: this text was written briefly after
41 version 2 was initially written. It no longer (even including the
42 update at the bottom) fully represents the current implementation. I'm
43 leaving it here as a historic document. For more up-to-date
44 information, look at the entries
45 tagged <a href="http://marijnhaverbeke.nl/blog/#cm-internals">cm-internals</a>
46 on my blog.</p>
47
48 <p>This is a followup to
49 my <a href="https://codemirror.net/5/story.html">Brutal Odyssey to the
50 Dark Side of the DOM Tree</a> story. That one describes the
51 mind-bending process of implementing (what would become) CodeMirror 1.
52 This one describes the internals of CodeMirror 2, a complete rewrite
53 and rethink of the old code base. I wanted to give this piece another
54 Hunter Thompson copycat subtitle, but somehow that would be out of
55 place—the process this time around was one of straightforward
56 engineering, requiring no serious mind-bending whatsoever.</p>
57
58 <p>So, what is wrong with CodeMirror 1? I'd estimate, by mailing list
59 activity and general search-engine presence, that it has been
60 integrated into about a thousand systems by now. The most prominent
61 one, since a few weeks,
62 being <a href="http://googlecode.blogspot.com/2011/01/make-quick-fixes-quicker-on-google.html">Google
63 code's project hosting</a>. It works, and it's being used widely.</p>
64
65 <p>Still, I did not start replacing it because I was bored. CodeMirror
66 1 was heavily reliant on <code>designMode</code>
67 or <code>contentEditable</code> (depending on the browser). Neither of
68 these are well specified (HTML5 tries
69 to <a href="http://www.w3.org/TR/html5/editing.html#contenteditable">specify</a>
70 their basics), and, more importantly, they tend to be one of the more
71 obscure and buggy areas of browser functionality—CodeMirror, by using
72 this functionality in a non-typical way, was constantly running up
73 against browser bugs. WebKit wouldn't show an empty line at the end of
74 the document, and in some releases would suddenly get unbearably slow.
75 Firefox would show the cursor in the wrong place. Internet Explorer
76 would insist on linkifying everything that looked like a URL or email
77 address, a behaviour that can't be turned off. Some bugs I managed to
78 work around (which was often a frustrating, painful process), others,
79 such as the Firefox cursor placement, I gave up on, and had to tell
80 user after user that they were known problems, but not something I
81 could help.</p>
82
83 <p>Also, there is the fact that <code>designMode</code> (which seemed
84 to be less buggy than <code>contentEditable</code> in Webkit and
85 Firefox, and was thus used by CodeMirror 1 in those browsers) requires
86 a frame. Frames are another tricky area. It takes some effort to
87 prevent getting tripped up by domain restrictions, they don't
88 initialize synchronously, behave strangely in response to the back
89 button, and, on several browsers, can't be moved around the DOM
90 without having them re-initialize. They did provide a very nice way to
91 namespace the library, though—CodeMirror 1 could freely pollute the
92 namespace inside the frame.</p>
93
94 <p>Finally, working with an editable document means working with
95 selection in arbitrary DOM structures. Internet Explorer (8 and
96 before) has an utterly different (and awkward) selection API than all
97 of the other browsers, and even among the different implementations of
98 <code>document.selection</code>, details about how exactly a selection
99 is represented vary quite a bit. Add to that the fact that Opera's
100 selection support tended to be very buggy until recently, and you can
101 imagine why CodeMirror 1 contains 700 lines of selection-handling
102 code.</p>
103
104 <p>And that brings us to the main issue with the CodeMirror 1
105 code base: The proportion of browser-bug-workarounds to real
106 application code was getting dangerously high. By building on top of a
107 few dodgy features, I put the system in a vulnerable position—any
108 incompatibility and bugginess in these features, I had to paper over
109 with my own code. Not only did I have to do some serious stunt-work to
110 get it to work on older browsers (as detailed in the
111 previous <a href="https://codemirror.net/5/story.html">story</a>), things
112 also kept breaking in newly released versions, requiring me to come up
113 with <em>new</em> scary hacks in order to keep up. This was starting
114 to lose its appeal.</p>
115
116 <section id=approach>
117 <h2>General Approach</h2>
118
119 <p>What CodeMirror 2 does is try to sidestep most of the hairy hacks
120 that came up in version 1. I owe a lot to the
121 <a href="http://ace.ajax.org">ACE</a> editor for inspiration on how to
122 approach this.</p>
123
124 <p>I absolutely did not want to be completely reliant on key events to
125 generate my input. Every JavaScript programmer knows that key event
126 information is horrible and incomplete. Some people (most awesomely
127 Mihai Bazon with <a href="http://ymacs.org">Ymacs</a>) have been able
128 to build more or less functioning editors by directly reading key
129 events, but it takes a lot of work (the kind of never-ending, fragile
130 work I described earlier), and will never be able to properly support
131 things like multi-keystoke international character
132 input. <a href="#keymap" class="update">[see below for caveat]</a></p>
133
134 <p>So what I do is focus a hidden textarea, and let the browser
135 believe that the user is typing into that. What we show to the user is
136 a DOM structure we built to represent his document. If this is updated
137 quickly enough, and shows some kind of believable cursor, it feels
138 like a real text-input control.</p>
139
140 <p>Another big win is that this DOM representation does not have to
141 span the whole document. Some CodeMirror 1 users insisted that they
142 needed to put a 30 thousand line XML document into CodeMirror. Putting
143 all that into the DOM takes a while, especially since, for some
144 reason, an editable DOM tree is slower than a normal one on most
145 browsers. If we have full control over what we show, we must only
146 ensure that the visible part of the document has been added, and can
147 do the rest only when needed. (Fortunately, the <code>onscroll</code>
148 event works almost the same on all browsers, and lends itself well to
149 displaying things only as they are scrolled into view.)</p>
150 </section>
151 <section id="input">
152 <h2>Input</h2>
153
154 <p>ACE uses its hidden textarea only as a text input shim, and does
155 all cursor movement and things like text deletion itself by directly
156 handling key events. CodeMirror's way is to let the browser do its
157 thing as much as possible, and not, for example, define its own set of
158 key bindings. One way to do this would have been to have the whole
159 document inside the hidden textarea, and after each key event update
160 the display DOM to reflect what's in that textarea.</p>
161
162 <p>That'd be simple, but it is not realistic. For even medium-sized
163 document the editor would be constantly munging huge strings, and get
164 terribly slow. What CodeMirror 2 does is put the current selection,
165 along with an extra line on the top and on the bottom, into the
166 textarea.</p>
167
168 <p>This means that the arrow keys (and their ctrl-variations), home,
169 end, etcetera, do not have to be handled specially. We just read the
170 cursor position in the textarea, and update our cursor to match it.
171 Also, copy and paste work pretty much for free, and people get their
172 native key bindings, without any special work on my part. For example,
173 I have emacs key bindings configured for Chrome and Firefox. There is
174 no way for a script to detect this. <a class="update"
175 href="#keymap">[no longer the case]</a></p>
176
177 <p>Of course, since only a small part of the document sits in the
178 textarea, keys like page up and ctrl-end won't do the right thing.
179 CodeMirror is catching those events and handling them itself.</p>
180 </section>
181 <section id="selection">
182 <h2>Selection</h2>
183
184 <p>Getting and setting the selection range of a textarea in modern
185 browsers is trivial—you just use the <code>selectionStart</code>
186 and <code>selectionEnd</code> properties. On IE you have to do some
187 insane stuff with temporary ranges and compensating for the fact that
188 moving the selection by a 'character' will treat \r\n as a single
189 character, but even there it is possible to build functions that
190 reliably set and get the selection range.</p>
191
192 <p>But consider this typical case: When I'm somewhere in my document,
193 press shift, and press the up arrow, something gets selected. Then, if
194 I, still holding shift, press the up arrow again, the top of my
195 selection is adjusted. The selection remembers where its <em>head</em>
196 and its <em>anchor</em> are, and moves the head when we shift-move.
197 This is a generally accepted property of selections, and done right by
198 every editing component built in the past twenty years.</p>
199
200 <p>But not something that the browser selection APIs expose.</p>
201
202 <p>Great. So when someone creates an 'upside-down' selection, the next
203 time CodeMirror has to update the textarea, it'll re-create the
204 selection as an 'upside-up' selection, with the anchor at the top, and
205 the next cursor motion will behave in an unexpected way—our second
206 up-arrow press in the example above will not do anything, since it is
207 interpreted in exactly the same way as the first.</p>
208
209 <p>No problem. We'll just, ehm, detect that the selection is
210 upside-down (you can tell by the way it was created), and then, when
211 an upside-down selection is present, and a cursor-moving key is
212 pressed in combination with shift, we quickly collapse the selection
213 in the textarea to its start, allow the key to take effect, and then
214 combine its new head with its old anchor to get the <em>real</em>
215 selection.</p>
216
217 <p>In short, scary hacks could not be avoided entirely in CodeMirror
218 2.</p>
219
220 <p>And, the observant reader might ask, how do you even know that a
221 key combo is a cursor-moving combo, if you claim you support any
222 native key bindings? Well, we don't, but we can learn. The editor
223 keeps a set known cursor-movement combos (initialized to the
224 predictable defaults), and updates this set when it observes that
225 pressing a certain key had (only) the effect of moving the cursor.
226 This, of course, doesn't work if the first time the key is used was
227 for extending an inverted selection, but it works most of the
228 time.</p>
229 </section>
230 <section id="update">
231 <h2>Intelligent Updating</h2>
232
233 <p>One thing that always comes up when you have a complicated internal
234 state that's reflected in some user-visible external representation
235 (in this case, the displayed code and the textarea's content) is
236 keeping the two in sync. The naive way is to just update the display
237 every time you change your state, but this is not only error prone
238 (you'll forget), it also easily leads to duplicate work on big,
239 composite operations. Then you start passing around flags indicating
240 whether the display should be updated in an attempt to be efficient
241 again and, well, at that point you might as well give up completely.</p>
242
243 <p>I did go down that road, but then switched to a much simpler model:
244 simply keep track of all the things that have been changed during an
245 action, and then, only at the end, use this information to update the
246 user-visible display.</p>
247
248 <p>CodeMirror uses a concept of <em>operations</em>, which start by
249 calling a specific set-up function that clears the state and end by
250 calling another function that reads this state and does the required
251 updating. Most event handlers, and all the user-visible methods that
252 change state are wrapped like this. There's a method
253 called <code>operation</code> that accepts a function, and returns
254 another function that wraps the given function as an operation.</p>
255
256 <p>It's trivial to extend this (as CodeMirror does) to detect nesting,
257 and, when an operation is started inside an operation, simply
258 increment the nesting count, and only do the updating when this count
259 reaches zero again.</p>
260
261 <p>If we have a set of changed ranges and know the currently shown
262 range, we can (with some awkward code to deal with the fact that
263 changes can add and remove lines, so we're dealing with a changing
264 coordinate system) construct a map of the ranges that were left
265 intact. We can then compare this map with the part of the document
266 that's currently visible (based on scroll offset and editor height) to
267 determine whether something needs to be updated.</p>
268
269 <p>CodeMirror uses two update algorithms—a full refresh, where it just
270 discards the whole part of the DOM that contains the edited text and
271 rebuilds it, and a patch algorithm, where it uses the information
272 about changed and intact ranges to update only the out-of-date parts
273 of the DOM. When more than 30 percent (which is the current heuristic,
274 might change) of the lines need to be updated, the full refresh is
275 chosen (since it's faster to do than painstakingly finding and
276 updating all the changed lines), in the other case it does the
277 patching (so that, if you scroll a line or select another character,
278 the whole screen doesn't have to be
279 re-rendered). <span class="update">[the full-refresh
280 algorithm was dropped, it wasn't really faster than the patching
281 one]</span></p>
282
283 <p>All updating uses <code>innerHTML</code> rather than direct DOM
284 manipulation, since that still seems to be by far the fastest way to
285 build documents. There's a per-line function that combines the
286 highlighting, <a href="manual.html#markText">marking</a>, and
287 selection info for that line into a snippet of HTML. The patch updater
288 uses this to reset individual lines, the refresh updater builds an
289 HTML chunk for the whole visible document at once, and then uses a
290 single <code>innerHTML</code> update to do the refresh.</p>
291 </section>
292 <section id="parse">
293 <h2>Parsers can be Simple</h2>
294
295 <p>When I wrote CodeMirror 1, I
296 thought <a href="https://codemirror.net/5/story.html#parser">interruptible
297 parsers</a> were a hugely scary and complicated thing, and I used a
298 bunch of heavyweight abstractions to keep this supposed complexity
299 under control: parsers
300 were <a href="http://bob.pythonmac.org/archives/2005/07/06/iteration-in-javascript/">iterators</a>
301 that consumed input from another iterator, and used funny
302 closure-resetting tricks to copy and resume themselves.</p>
303
304 <p>This made for a rather nice system, in that parsers formed strictly
305 separate modules, and could be composed in predictable ways.
306 Unfortunately, it was quite slow (stacking three or four iterators on
307 top of each other), and extremely intimidating to people not used to a
308 functional programming style.</p>
309
310 <p>With a few small changes, however, we can keep all those
311 advantages, but simplify the API and make the whole thing less
312 indirect and inefficient. CodeMirror
313 2's <a href="manual.html#modeapi">mode API</a> uses explicit state
314 objects, and makes the parser/tokenizer a function that simply takes a
315 state and a character stream abstraction, advances the stream one
316 token, and returns the way the token should be styled. This state may
317 be copied, optionally in a mode-defined way, in order to be able to
318 continue a parse at a given point. Even someone who's never touched a
319 lambda in his life can understand this approach. Additionally, far
320 fewer objects are allocated in the course of parsing now.</p>
321
322 <p>The biggest speedup comes from the fact that the parsing no longer
323 has to touch the DOM though. In CodeMirror 1, on an older browser, you
324 could <em>see</em> the parser work its way through the document,
325 managing some twenty lines in each 50-millisecond time slice it got. It
326 was reading its input from the DOM, and updating the DOM as it went
327 along, which any experienced JavaScript programmer will immediately
328 spot as a recipe for slowness. In CodeMirror 2, the parser usually
329 finishes the whole document in a single 100-millisecond time slice—it
330 manages some 1500 lines during that time on Chrome. All it has to do
331 is munge strings, so there is no real reason for it to be slow
332 anymore.</p>
333 </section>
334 <section id="summary">
335 <h2>What Gives?</h2>
336
337 <p>Given all this, what can you expect from CodeMirror 2?</p>
338
339 <ul>
340
341 <li><strong>Small.</strong> the base library is
342 some <span class="update">45k</span> when minified
343 now, <span class="update">17k</span> when gzipped. It's smaller than
344 its own logo.</li>
345
346 <li><strong>Lightweight.</strong> CodeMirror 2 initializes very
347 quickly, and does almost no work when it is not focused. This means
348 you can treat it almost like a textarea, have multiple instances on a
349 page without trouble.</li>
350
351 <li><strong>Huge document support.</strong> Since highlighting is
352 really fast, and no DOM structure is being built for non-visible
353 content, you don't have to worry about locking up your browser when a
354 user enters a megabyte-sized document.</li>
355
356 <li><strong>Extended API.</strong> Some things kept coming up in the
357 mailing list, such as marking pieces of text or lines, which were
358 extremely hard to do with CodeMirror 1. The new version has proper
359 support for these built in.</li>
360
361 <li><strong>Tab support.</strong> Tabs inside editable documents were,
362 for some reason, a no-go. At least six different people announced they
363 were going to add tab support to CodeMirror 1, none survived (I mean,
364 none delivered a working version). CodeMirror 2 no longer removes tabs
365 from your document.</li>
366
367 <li><strong>Sane styling.</strong> <code>iframe</code> nodes aren't
368 really known for respecting document flow. Now that an editor instance
369 is a plain <code>div</code> element, it is much easier to size it to
370 fit the surrounding elements. You don't even have to make it scroll if
371 you do not <a href="../demo/resize.html">want to</a>.</li>
372
373 </ul>
374
375 <p>On the downside, a CodeMirror 2 instance is <em>not</em> a native
376 editable component. Though it does its best to emulate such a
377 component as much as possible, there is functionality that browsers
378 just do not allow us to hook into. Doing select-all from the context
379 menu, for example, is not currently detected by CodeMirror.</p>
380
381 <p id="changes" style="margin-top: 2em;"><span style="font-weight:
382 bold">[Updates from November 13th 2011]</span> Recently, I've made
383 some changes to the codebase that cause some of the text above to no
384 longer be current. I've left the text intact, but added markers at the
385 passages that are now inaccurate. The new situation is described
386 below.</p>
387 </section>
388 <section id="btree">
389 <h2>Content Representation</h2>
390
391 <p>The original implementation of CodeMirror 2 represented the
392 document as a flat array of line objects. This worked well—splicing
393 arrays will require the part of the array after the splice to be
394 moved, but this is basically just a simple <code>memmove</code> of a
395 bunch of pointers, so it is cheap even for huge documents.</p>
396
397 <p>However, I recently added line wrapping and code folding (line
398 collapsing, basically). Once lines start taking up a non-constant
399 amount of vertical space, looking up a line by vertical position
400 (which is needed when someone clicks the document, and to determine
401 the visible part of the document during scrolling) can only be done
402 with a linear scan through the whole array, summing up line heights as
403 you go. Seeing how I've been going out of my way to make big documents
404 fast, this is not acceptable.</p>
405
406 <p>The new representation is based on a B-tree. The leaves of the tree
407 contain arrays of line objects, with a fixed minimum and maximum size,
408 and the non-leaf nodes simply hold arrays of child nodes. Each node
409 stores both the amount of lines that live below them and the vertical
410 space taken up by these lines. This allows the tree to be indexed both
411 by line number and by vertical position, and all access has
412 logarithmic complexity in relation to the document size.</p>
413
414 <p>I gave line objects and tree nodes parent pointers, to the node
415 above them. When a line has to update its height, it can simply walk
416 these pointers to the top of the tree, adding or subtracting the
417 difference in height from each node it encounters. The parent pointers
418 also make it cheaper (in complexity terms, the difference is probably
419 tiny in normal-sized documents) to find the current line number when
420 given a line object. In the old approach, the whole document array had
421 to be searched. Now, we can just walk up the tree and count the sizes
422 of the nodes coming before us at each level.</p>
423
424 <p>I chose B-trees, not regular binary trees, mostly because they
425 allow for very fast bulk insertions and deletions. When there is a big
426 change to a document, it typically involves adding, deleting, or
427 replacing a chunk of subsequent lines. In a regular balanced tree, all
428 these inserts or deletes would have to be done separately, which could
429 be really expensive. In a B-tree, to insert a chunk, you just walk
430 down the tree once to find where it should go, insert them all in one
431 shot, and then break up the node if needed. This breaking up might
432 involve breaking up nodes further up, but only requires a single pass
433 back up the tree. For deletion, I'm somewhat lax in keeping things
434 balanced—I just collapse nodes into a leaf when their child count goes
435 below a given number. This means that there are some weird editing
436 patterns that may result in a seriously unbalanced tree, but even such
437 an unbalanced tree will perform well, unless you spend a day making
438 strangely repeating edits to a really big document.</p>
439 </section>
440 <section id="keymap">
441 <h2>Keymaps</h2>
442
443 <p><a href="#approach">Above</a>, I claimed that directly catching key
444 events for things like cursor movement is impractical because it
445 requires some browser-specific kludges. I then proceeded to explain
446 some awful <a href="#selection">hacks</a> that were needed to make it
447 possible for the selection changes to be detected through the
448 textarea. In fact, the second hack is about as bad as the first.</p>
449
450 <p>On top of that, in the presence of user-configurable tab sizes and
451 collapsed and wrapped lines, lining up cursor movement in the textarea
452 with what's visible on the screen becomes a nightmare. Thus, I've
453 decided to move to a model where the textarea's selection is no longer
454 depended on.</p>
455
456 <p>So I moved to a model where all cursor movement is handled by my
457 own code. This adds support for a goal column, proper interaction of
458 cursor movement with collapsed lines, and makes it possible for
459 vertical movement to move through wrapped lines properly, instead of
460 just treating them like non-wrapped lines.</p>
461
462 <p>The key event handlers now translate the key event into a string,
463 something like <code>Ctrl-Home</code> or <code>Shift-Cmd-R</code>, and
464 use that string to look up an action to perform. To make keybinding
465 customizable, this lookup goes through
466 a <a href="manual.html#option_keyMap">table</a>, using a scheme that
467 allows such tables to be chained together (for example, the default
468 Mac bindings fall through to a table named 'emacsy', which defines
469 basic Emacs-style bindings like <code>Ctrl-F</code>, and which is also
470 used by the custom Emacs bindings).</p>
471
472 <p>A new
473 option <a href="manual.html#option_extraKeys"><code>extraKeys</code></a>
474 allows ad-hoc keybindings to be defined in a much nicer way than what
475 was possible with the
476 old <a href="manual.html#option_onKeyEvent"><code>onKeyEvent</code></a>
477 callback. You simply provide an object mapping key identifiers to
478 functions, instead of painstakingly looking at raw key events.</p>
479
480 <p>Built-in commands map to strings, rather than functions, for
481 example <code>"goLineUp"</code> is the default action bound to the up
482 arrow key. This allows new keymaps to refer to them without
483 duplicating any code. New commands can be defined by assigning to
484 the <code>CodeMirror.commands</code> object, which maps such commands
485 to functions.</p>
486
487 <p>The hidden textarea now only holds the current selection, with no
488 extra characters around it. This has a nice advantage: polling for
489 input becomes much, much faster. If there's a big selection, this text
490 does not have to be read from the textarea every time—when we poll,
491 just noticing that something is still selected is enough to tell us
492 that no new text was typed.</p>
493
494 <p>The reason that cheap polling is important is that many browsers do
495 not fire useful events on IME (input method engine) input, which is
496 the thing where people inputting a language like Japanese or Chinese
497 use multiple keystrokes to create a character or sequence of
498 characters. Most modern browsers fire <code>input</code> when the
499 composing is finished, but many don't fire anything when the character
500 is updated <em>during</em> composition. So we poll, whenever the
501 editor is focused, to provide immediate updates of the display.</p>
502
503 </section>
504 </article>